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    @minecraft/server-net

    PacketReceivedBeforeEvent

    Interface in @minecraft/server-net

    A packet a player sent, split from its batch but not yet handled.

    import type { PacketReceivedBeforeEvent } from '@minecraft/server-net';

    Subscribe to it with beforeEvents.packetReceive.

    import { beforeEvents, type PacketReceivedBeforeEvent } from '@minecraft/server-net';
    beforeEvents.packetReceive.subscribe((event: PacketReceivedBeforeEvent) => {
    console.log('packetReceive', event.packetId, event.packetSize, event.sender?.name);
    // Uncomment to stop it from happening.
    // event.cancel = true;
    });
    import { beforeEvents } from '@minecraft/server-net';
    beforeEvents.packetReceive.subscribe((event) => {
    console.log('packetReceive', event.packetId, event.packetSize, event.sender?.name);
    // Uncomment to stop it from happening.
    // event.cancel = true;
    });
    cancel: boolean;

    Set to true to drop it, as if it never came.

    read-only

    readonly packetId: PacketId;

    read-only

    readonly packetSize: number;

    Its bytes, header included.

    read-only

    readonly sender: Player | undefined;

    Who sent it; undefined before they’ve spawned.

    Types

    NetworkBeforeEvents.packetReceive