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Bedrock 1.26.60

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    After events

    SystemAfterEvents

    The SystemAfterEvents interface in @minecraft/server.

    Interface in @minecraft/server

    import type { SystemAfterEvents } from '@minecraft/server';
    import { system, type PacketReceiveAfterEvent } from '@minecraft/server';
    system.afterEvents.packetReceive.subscribe((event: PacketReceiveAfterEvent) => {
    console.log('packetReceive', event.sender?.name, event.packetId, event.packetSize);
    });
    import { system } from '@minecraft/server';
    system.afterEvents.packetReceive.subscribe((event) => {
    console.log('packetReceive', event.sender?.name, event.packetId, event.packetSize);
    });

    read-only

    readonly packetReceive: EventSignal<PacketReceiveAfterEvent, PacketEventOptions>;

    Every packet a player sends, after @minecraft/server-net’s beforeEvents.packetReceive let it by. Not waited on, so cheaper for watching.

    read-only

    readonly packetSend: EventSignal<PacketSendAfterEvent, PacketEventOptions>;

    Every packet sent to a player, once nothing cancelled it.

    read-only

    readonly scriptEventReceive: EventSignal<ScriptEventCommandMessageAfterEvent>;

    A /scriptevent ran: a command block’s or operator’s message to the scripts.

    System.afterEvents